4/3/2024 0 Comments 3d action rpg maker![]() I find such features in an RPG Maker a compelling reason to purchase it. ![]() But regular ones like low-polygon ones might be doable. Complex ones would be like the "high-polygon" 3D ones, like human and non-human ones. If it will be on the world map, can they allow both 2D and 3D maps? For 3D environment/objects, a basic 3D functionality with non-complex 3D objects like trees, boxes, and treasure chests, like RPG Paper Maker. And other similar/related RPG functionalities.īut how would they implement it? Should such still go to a different map and you can move the character? Will it be a 64圆4p (pixels) character like in RPG Maker MV and RPG Maker MZ? Or will they let you be on the world map with a 64圆4p character? I also like the ability to create hybrid RPGs, like the Final Fantasy VII Remake. I think someone has suggested here in these forums that a future (2D) RPG Maker could or should support ARPG (action RPG) games like the Kingdom Hearts series. Speaking of State machine.I am surprised they didnt implement that since state machine are kinda stapple when it comes to game dev learning.and are actually fairly easy to create. (at least programming wise)Īrt wise it shouldnt matter if they allowed custom size of most thing in the system which they somewhat fixed with the multi tileset size support in MZ. Unity, Unreal, GameGuru, GameMaker Studio, GoDot, RPG Maker. Im experienced in creating games and applications inside engines such as. because one thing many people mistaken : Any serious developper don compatible with the previous one. I am a 3D Artist and have been making 3D models for over a decade both for film level and for game models. They will have to actually push for the next RM. they just didnt deliver well because they didnt understood the nature of C# and unity well. Unite features was actually quite the innovations (parrallax mapping, auto balancing, UI editting in game (even if it was wonky). if they want to attract customer or ancient user they will have to innovate more. Which while it is useful, it limit the range of what they can do. My big issue rn is that rpg maker mindset is it was mainly an experiment to see with unity but with the whole Unity fiasco it aint gonna work. Godots 3D nodes give you everything you need to build, animate, and render your 3D worlds and characters. I looked it up and found that they made more recent 'RPG Maker' games and naturally, I got the 30 day free trial for the most recent one. Make crisp and performant 2D games with Godots dedicated 2D rendering engine with real 2D pixel coordinates and 2D nodes. If they decide it was the Unity codebase on the other hand, they might decide to try to get all the new features that were planned in Unite to work with the regular standalone.īut it will also depend on what kind of money they can still get - the Unite fiasco can't have been good for their cash reserves and reputation for delivering programs to publishers.Īnd if they don't get enough money to afford a big reprogramming of the PC-based engines.Īudio could be very interesting tbh! Also yes Unite was a Sister engine and not an official one. I found this whole RPG Maker series after I found an online game named 'Ib' and heard it was made by something called RPG Maker 2000. ![]() If they decide they were too ambitious then they might decide to go back to the basics and make a version with only gradual improvement from MZ. That said, what the next PC-based version contains will depend on what they blame for the Unite-desaster. I suspect that after that one (which would already have been in planning during Unite-work) they'll get back to PC-based, it would fit their general schedule. Z-coordinates for events and the player character (such as walking under/over bridges or behind walls, which there is a script for but it's limited), better and smarter event movement/ conditional move routes (which is semi-possible with scripts), and less framerate drops, which I kinda doubt.All companies need to get products out to get money in, or they won't survive.Īnd I read somewhere that GGG is currently workingg on a console/handheld release. What I'd like to see out of a new engine is: Layered graphics sounds great and is the reason I bought XP on Steam, but for most dynamic maps it's better to just use parallaxing anyway.Ĭonsidering I got VXAce on Steam for 20 dollars, this new one is probably going to be very expensive at full-price. ![]() You can already do sideview battles, database extending, mouse control, and resolution changing with scripts. It'd be interesting if I could play projects on the PS3 but I could just use a usb controller on the pc and use a controller-to-keyboard program. I probably wouldn't make a main game with touch controls. I'd only care about multi-platforms if I were a commercial developer which creating games, for, say, a smartphone limits certain aspects of the game.
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